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08-18-2015, 06:15 PM #1
Fallout 4
Who's ready for this? I can't wait. It's going to be unreal. I put many hours into Fallout 3 and New Vegas.
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08-18-2015, 07:09 PM #2
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08-18-2015, 08:09 PM #3"ARs Pork Eating Crusader"
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- Sep 2012
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- A world without islam!!!!
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Come on hoggy ain't you 28 years old mate?
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08-19-2015, 06:22 PM #4
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11-03-2015, 09:41 PM #5
bump... Nov 9 is so close, my body is ready
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11-03-2015, 09:43 PM #6
OH YEAH! I dumped my whole checking account into building a new desktop for myself.
I just can't wait for the Developer tools to be released and the modding frenzy to begin. I make my own textures and meshes all the time.
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11-03-2015, 09:46 PM #7
Intel i-7 6700k is extremely adequate for a CPU considering most games hardly take advantage of the I-7's hyperthreading technology.
The Radeon R9 Fury X2 could handle 4K textures, but I wouldn't try it on a true 4K monitor if they even have those available yet. (4096x2304) My monitor's native resolution is only 2560x1440.
I'd save your breath on using 4K native resolutions and just dynamically supersample your image and then downsample it back to your native resolution which is hopefully 1080p.
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11-03-2015, 09:50 PM #8
Nice! I just went through Fallout 3 again but with mods this time. First time I played it was on XBox 360. It was on sale recently on Steam so I bought the game of the year edition. Mods made it a whole new experience and 10x harder too. The same with New Vegas but not as recently.
Skyrim was great with mods too.
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11-03-2015, 10:02 PM #9
Hey if you ever need help with mod set ups or stuck on an issue send me a P.M. Fallout New Vegas is a pain in the ass to modify because the game engine will get really unstable when you get close to 110-120 active plugins. Skyrim though you can go up to 255 before the papyrus engine will refuse to do anything except CTD. Majority of the time I'm spending half the effort just merging compatible plugins to shrink the load order down.
Or if you ever want some custom parallax occlusion mapping for textures I got my own little stash. I don't upload much to the Nexus website because of the hassle with updating.
I can't even get Fallout 3 in my steam library to load... Windows Live is an abomination.Last edited by Splifton; 11-03-2015 at 10:11 PM.
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11-03-2015, 10:49 PM #10
Does it make me old if I admit we use to have the TV shown at the beginning? My brother still has it.
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11-19-2015, 09:41 PM #11
Anyone else having fun in the Commonwealth...?
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11-20-2015, 05:35 AM #12
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11-20-2015, 06:36 AM #13Originally Posted by calgarian
Bahahahaha that's Hoggage, Austinite, and their other gamer friend
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11-20-2015, 07:10 PM #14
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11-20-2015, 07:28 PM #15
Not sure about the game, looks pretty damn cool.
Im not much of a gamer. But love this trailer instead of the one you posted.
Ended up downloading the song. Usually walk into the gym with it going now lmao......my weird music choices are well documented here hahahah
https://www.youtube.com/watch?v=k3Il...has_verified=1
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11-25-2015, 09:29 AM #16
Fallout 4 was not worth the initial purchase. The only thing balancing it out for me is it was a complete recycling of Skyrim's Papyrus game engine. I sympathize with the fact that it's been in development for quite some time and inevitably causes it's initial release to feel dated, but it hardly offers any real post-processing graphical effects. And as always staying true to Bethesda's nature.... not a single file was optimized for performance...
Playing at 3840x2160 and I still feel like some textures and meshes were reused from Fallout 3 and New Vegas.
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11-25-2015, 08:24 PM #17
It seems like they spent their time on character animations instead of new textures. When I first played Fallout 3, I was blown away by the environment, the graphics and the feel to the game, and that was on Xbox 360 and not PC. When I first started 4, it didn't have the same "wow" factor that 3 did, even though it does look better overall and is more detailed. I'm PC only now.
I just finished my first play through, it took 50 hours and it was well worth it. The story was solid, there was far more detail to the game and they really used every square inch of the map. The world felt very alive and you could always stumble into something around every corner. I loved hearing random battles in the distance.
The enemy AI is good, they use cover and it feels like they coordinate their attacks, but the companion AI is can be so dumb, they constantly get in the way or ignore attackers.
The dialogue was good but I wasn't too impressed with the quality of the voice actors. Fallout 3 had Liam Neeson, Malcolm McDowell, Ron Perlman. New Vegas had Matthew Perry, Wayne Newton, Kris Kristofferson, Ron Perlman, Dave Foley, Danny Trejo, just to name a few. Skyrim had Max von Sydow and one of my all-time favorites, Christopher Plummer. Where was that A-list quality in F4??
Overall it's still a great game and would strongly recommend it to anyone.
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11-25-2015, 09:13 PM #18
I'm glad you enjoyed it. I'm just too OCD and when I see a mesh or an object that is out of place and I can fix then everything will halt in my life until I fix that specific issue. I've spent the last week or so trying to go through and recompress/optimize any bizarre texture packs above 2048x2048. The .ini files were a disaster beyond belief. It seemed as though they just compiled everything they were working on at the last second and didn't organize anything.
My first play through is usually just exploring the game to the fullest extent and ignore majority of quests. Just kill and debug whatever I find.
When you say 50 hours was that completion style finishing or you just did the main quests? I haven't actually played the story at all, but I saw a bunch of cut material once I uncompressed the .bsa2's. They left the mesh of a Chinese assault rifle in the DATA, but it was never integrated into the game....?
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11-25-2015, 09:42 PM #19
I did a lot of side quests and base building which added to the time.
I agree the game is poorly optimized. I have a pretty decent PC and I can only run it on medium settings at 1920x1080. I have no doubt patches and mods will fix it, the same way modders did with F3/NV/SR.
I saw a video of someone using a harpoon gun that was not in the game but built into the background somewhere for future use.
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11-25-2015, 10:17 PM #20
Just use ENBoost binaries for the performance fix. Every Bethesda game has a memory leak in some form and it's quite apparent with Fallout 4.
Hah Harpoon....who knows. Quite often the developers make "debug" weapons that were altered to fit whatever task they need assistance with and then ignorantly leave the data inside the game. Borderlands 2, if you understand the Unreal Engine a little bit then you can create weapons that were originally never made for the game. One weapon was even titled, "How did you get this?"
Who knows how many quests didn't make it across the chopping block. There is almost 5-10 extra hours of gameplay on New Vegas when you manually install the misc. quests. Or even just having the opportunity to look around the fragments of a location they were working on.Last edited by Splifton; 11-25-2015 at 10:21 PM.
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Fun facts:
Fallout 4 Is More Powerful Than Porn
Fallout 4 Is More Powerful Than Porn | TechCrunch
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