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  1. #1
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    Quote Originally Posted by Splifton View Post
    Fallout 4 was not worth the initial purchase. The only thing balancing it out for me is it was a complete recycling of Skyrim's Papyrus game engine. I sympathize with the fact that it's been in development for quite some time and inevitably causes it's initial release to feel dated, but it hardly offers any real post-processing graphical effects. And as always staying true to Bethesda's nature.... not a single file was optimized for performance...

    Playing at 3840x2160 and I still feel like some textures and meshes were reused from Fallout 3 and New Vegas.
    It seems like they spent their time on character animations instead of new textures. When I first played Fallout 3, I was blown away by the environment, the graphics and the feel to the game, and that was on Xbox 360 and not PC. When I first started 4, it didn't have the same "wow" factor that 3 did, even though it does look better overall and is more detailed. I'm PC only now.

    I just finished my first play through, it took 50 hours and it was well worth it. The story was solid, there was far more detail to the game and they really used every square inch of the map. The world felt very alive and you could always stumble into something around every corner. I loved hearing random battles in the distance.

    The enemy AI is good, they use cover and it feels like they coordinate their attacks, but the companion AI is can be so dumb, they constantly get in the way or ignore attackers.

    The dialogue was good but I wasn't too impressed with the quality of the voice actors. Fallout 3 had Liam Neeson, Malcolm McDowell, Ron Perlman. New Vegas had Matthew Perry, Wayne Newton, Kris Kristofferson, Ron Perlman, Dave Foley, Danny Trejo, just to name a few. Skyrim had Max von Sydow and one of my all-time favorites, Christopher Plummer. Where was that A-list quality in F4??

    Overall it's still a great game and would strongly recommend it to anyone.

  2. #2
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    Quote Originally Posted by Hoggage_54 View Post
    It seems like they spent their time on character animations instead of new textures. When I first played Fallout 3, I was blown away by the environment, the graphics and the feel to the game, and that was on Xbox 360 and not PC. When I first started 4, it didn't have the same "wow" factor that 3 did, even though it does look better overall and is more detailed. I'm PC only now.

    I just finished my first play through, it took 50 hours and it was well worth it. The story was solid, there was far more detail to the game and they really used every square inch of the map. The world felt very alive and you could always stumble into something around every corner. I loved hearing random battles in the distance.

    The enemy AI is good, they use cover and it feels like they coordinate their attacks, but the companion AI is can be so dumb, they constantly get in the way or ignore attackers.

    The dialogue was good but I wasn't too impressed with the quality of the voice actors. Fallout 3 had Liam Neeson, Malcolm McDowell, Ron Perlman. New Vegas had Matthew Perry, Wayne Newton, Kris Kristofferson, Ron Perlman, Dave Foley, Danny Trejo, just to name a few. Skyrim had Max von Sydow and one of my all-time favorites, Christopher Plummer. Where was that A-list quality in F4??

    Overall it's still a great game and would strongly recommend it to anyone.
    I'm glad you enjoyed it. I'm just too OCD and when I see a mesh or an object that is out of place and I can fix then everything will halt in my life until I fix that specific issue. I've spent the last week or so trying to go through and recompress/optimize any bizarre texture packs above 2048x2048. The .ini files were a disaster beyond belief. It seemed as though they just compiled everything they were working on at the last second and didn't organize anything.

    My first play through is usually just exploring the game to the fullest extent and ignore majority of quests. Just kill and debug whatever I find.

    When you say 50 hours was that completion style finishing or you just did the main quests? I haven't actually played the story at all, but I saw a bunch of cut material once I uncompressed the .bsa2's. They left the mesh of a Chinese assault rifle in the DATA, but it was never integrated into the game....?

  3. #3
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    Quote Originally Posted by Splifton View Post
    I'm glad you enjoyed it. I'm just too OCD and when I see a mesh or an object that is out of place and I can fix then everything will halt in my life until I fix that specific issue. I've spent the last week or so trying to go through and recompress/optimize any bizarre texture packs above 2048x2048. The .ini files were a disaster beyond belief. It seemed as though they just compiled everything they were working on at the last second and didn't organize anything.

    My first play through is usually just exploring the game to the fullest extent and ignore majority of quests. Just kill and debug whatever I find.

    When you say 50 hours was that completion style finishing or you just did the main quests? I haven't actually played the story at all, but I saw a bunch of cut material once I uncompressed the .bsa2's. They left the mesh of a Chinese assault rifle in the DATA, but it was never integrated into the game....?
    I did a lot of side quests and base building which added to the time.

    I agree the game is poorly optimized. I have a pretty decent PC and I can only run it on medium settings at 1920x1080. I have no doubt patches and mods will fix it, the same way modders did with F3/NV/SR.

    I saw a video of someone using a harpoon gun that was not in the game but built into the background somewhere for future use.

  4. #4
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    Quote Originally Posted by Hoggage_54 View Post
    I did a lot of side quests and base building which added to the time.

    I agree the game is poorly optimized. I have a pretty decent PC and I can only run it on medium settings at 1920x1080. I have no doubt patches and mods will fix it, the same way modders did with F3/NV/SR.

    I saw a video of someone using a harpoon gun that was not in the game but built into the background somewhere for future use.
    Just use ENBoost binaries for the performance fix. Every Bethesda game has a memory leak in some form and it's quite apparent with Fallout 4.

    Hah Harpoon....who knows. Quite often the developers make "debug" weapons that were altered to fit whatever task they need assistance with and then ignorantly leave the data inside the game. Borderlands 2, if you understand the Unreal Engine a little bit then you can create weapons that were originally never made for the game. One weapon was even titled, "How did you get this?"

    Who knows how many quests didn't make it across the chopping block. There is almost 5-10 extra hours of gameplay on New Vegas when you manually install the misc. quests. Or even just having the opportunity to look around the fragments of a location they were working on.
    Last edited by Splifton; 11-25-2015 at 09:21 PM.

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